How To Make Puzzles Like Bejewled In A Game

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Introduction

Bejeweled is a popular puzzle game that has captivated players with its addictive gameplay and colorful gemstones. If you are an aspiring game developer or simply want to create your own version of this puzzling experience, this article will guide you through the process of making puzzles like Bejeweled in a game.

Step 1: Designing the Game Board

The first step in creating a Bejeweled-like puzzle game is to design the game board. The game board consists of a grid of cells that will hold the gemstones. To create the game board, you can use HTML and CSS to define a table or a grid system. Each cell in the grid should be capable of holding a gemstone.

Step 2: Generating Gemstones

Next, you need to generate the gemstones that will populate the game board. Bejeweled uses different types of gemstones with various colors and shapes. To generate these gemstones, you can use JavaScript to randomly assign colors and shapes to each cell on the game board. You can also define rules to ensure that there are no immediate matches on the initial game board.

Step 3: Swapping Gemstones

One of the core mechanics in Bejeweled is the ability to swap adjacent gemstones to create matches. To implement this mechanic, you need to capture user input and detect when the player wants to swap two gemstones. This can be achieved through event listeners in JavaScript that track mouse clicks or touch gestures. Once a swap is detected, the game logic should check if the swap creates a match. If it does, the gemstones involved in the match should be removed from the game board.

Step 4: Creating Matches

The next step is to create the logic for detecting matches. In Bejeweled, matches are formed when three or more gemstones of the same color are aligned either horizontally or vertically. To detect matches, you can traverse the game board and check for consecutive gemstones of the same color. If a match is found, the matched gemstones should be removed, and new gemstones should fall from the top to fill the gaps. This process can be repeated until there are no more matches on the game board.

Step 5: Scoring and Time Limit

Lastly, you can add additional features to enhance the gameplay experience. Bejeweled incorporates a scoring system where players earn points for creating matches. You can keep track of the score using JavaScript variables and update it accordingly. Additionally, you can introduce a time limit to increase the challenge. When the time runs out, the game can end, and the player’s score can be displayed.

Conclusion

Creating puzzles like Bejeweled in a game involves designing the game board, generating gemstones, implementing swapping mechanics, detecting matches, and adding scoring and time limit features. With HTML, CSS, and JavaScript, you can bring this addictive puzzle experience to life. Remember to experiment and add your own unique twists to create an engaging game that will captivate players for hours on end.

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